(Reprints: Judge Dredd
stories from 2000 AD Prog
474-522)
Of all the Dredd volumes written by the John Wagner/Alan
Grant team, this is by far the most inconsistent: its high points are very
high, and the low points are unusually sloppy. 1986 was a turbulent time for 2000
AD in general--publisher IPC's Youth Group
had been moved to a new building at the beginning of the year (with its art
directors separated from editors), and the "British invasion" in
American comics was starting to lure top creators away from U.K. publications.
At the same time, the Dredd feature was more in flux
artistically than it had been in a long time. These 49 episodes are drawn by 17 different artists. Cam Kennedy draws eight of them,
Brendan McCarthy another seven. (A lot of the Dredd covers from this era had
nothing to do with the story inside; more than a few were generic,
backgroundless action shots drawn by Cliff Robinson.) By the time the final
story reproduced here appeared, Wagner, Grant and Kennedy had become part of
the British invasion too: they'd been hired to create the miniseries Outcasts for DC. That process evidently wasn't without its
bumps, though. The first story Kennedy draws here, "The Art of Kenny
Who?," is a very thinly veiled parody of Kennedy's early experiences
trying to get work in American comics (wonder who he thought was ripping him
off?), and Grant and Wagner naming the martial arts master who defeats Dredd
"Stan Lee" has to have had a touch of bitterness behind it.
The McCarthy episodes here stick out from the rest, though.
McCarthy's a remarkable artist, especially when he gets to work in color
(inexplicably, "Atlantis" was run entirely in black and white). He's
also relatively limited in his range. Whatever he draws is a Brendan McCarthy
image before it's anything else, and he's much more interested in bombarding
readers than leading them through a page. That works fantastically well for
covers, and for projects like Strange Days.
It's less effective for crime plots like "Atlantis" and "The
Witness," in which McCarthy's style and spectacle (and his cluttered
layouts) keep kicking the reader out of the story.
Grant and Wagner had set up some possibilities for expanding
Dredd's world in the previous year's stories, but mostly ignored them
here--although this batch does include a a string of stories that follow up on
much earlier episodes. "Pinboing Replay" is a sequel to "Palais
de Boing," and brings Max Normal out of his unannounced retirement for
what must have seemed like one final bow. As it happens, Max had actually
appeared in a solo story a month earlier, in the 1987 Judge Dredd Annual--by the "Bad Company" team of Peter
Milligan, Brett Ewins and Jim McCarthy. (For some reason, it doesn't appear in
the BARNEY database's listing.)
"The Interrogation," the best-looking Dredd story
Kim Raymond ever drew, follows up on that terrific apropos-of-nothing scene in
"The Executioner" four years earlier in which Dredd grills Judge De
Gaulle. (Have we seen her since?) And "10 Years On," which ran in the
tenth anniversary issue, Prog 520, revisits the very first printed Dredd story,
"Judge Whitey." 520 was also, I believe, the first issue to feature
painted color in the center-spread and a slightly different trim size; from
that point onward, the black-and-white reproduction in this Case Files volume and the next is even more frustrating than
before.
Also frustrating: the string of stories, especially in the
second half of this volume, on which Wagner and Grant are on autopilot. I could
swear that there's been another Dredd story at some point with exactly the same
premise as "The Peeper"--busybody with telescope discovers crime,
reports it, is told to spy for Justice Dept. from then on--although I can't
recall exactly where. The crazy-robot-on-the-loose story "Phantom of the
Shoppera" is immediately followed by the crazy robot on the loose who
opens "Tomb of the Judges"; the fourth-wall-breaking and deus ex
machina routine in "A Real Xmas
Story" are forced; "The Beating Heart" doesn't bother to twist
"The Tell-Tale Heart" into anything new; the Michael Jackson and
genie-in-the-lamp and blind-monks and time-traveling-Jack-the-Ripper stories
are all dumb, lazy writing (although the Michael Jackson one features a rare comedy
turn from Garry Leach). The low point is "The Shooting Party," a
half-assed retread of "The Hunters' Club."
Still, Grant and Wagner pulled out some classics in this
period--most notably "The Taxidermist," a showcase for Kennedy's
character-acting work, which builds on a twisted, original premise, manages to
be both suspenseful and hilarious, and ends on a marvelously unexpected note.
The opening gag (with Don Giovanni playing the role of the Stone Guest) is
particularly great. Extra points for underselling several jokes in this
sequence:
Well, underselling them by 2000 AD's standards, anyway. (The routine about Sardini's
Olympic performance is funny enough that it became the basis of the later
Taxidermist stories.)
There's some other thoroughly charming stuff here too, like
the only Dredd stories Kevin O'Neill has drawn to date, "The Law According
to Dredd" and "Varks" (plus his page of "What If the Judges
Did the Ads?"), all of which play to his sense of extreme grotesquerie.
And the central gag of "Paid with Thanks" (drawn by Ian Gibson under
his Q. Twerk pseudonym again) has stuck with me for 25 years now.
What's missing most from this volume, though, is the Dredd
series' sense of worldbuilding and change over time. We get to see Atlantis and
find out about Cal-Hab, and there's a tiny hint of a bigger picture near the
end, with "The Blood Donor" and its line about "casualties in
the present colony war," a war we hadn't heard about before, and, I
believe, wouldn't hear about again. But the democracy movement, Dredd's fears
of fallibility, the internal turbulence in Justice Department, the hints of a
future disaster--all the slow-fuse stuff that kept the previous couple of
volumes thrilling? All of that is missing from this period. (That would change
dramatically a few months after this volume ended, though.)
A few more notes: Most of the first ten years' worth of
Dredd stories from 2000 AD (with the
exception of the suppressed "Cursed Earth" episodes, obviously) have
been officially reprinted several times over. Before the Complete
Case Files series, the most complete
version was the magazine-format Complete Judge Dredd and the Classic Judge Dredd series that followed it. Classic, though, made an abrupt jump: after Prog 519's
"Blood Donor," it filled out its fourteenth issue with a Daily
Star reprint, then skipped straight to
"Oz" (which it reprinted over its final four issues).
The final story in Case Files 10, "So You Want to Be a Judge?," is consequently the first
that had never been reprinted before the Case Files books. It's actually incomplete here: the final page
in the original version was a "cadet application," at the bottom of
which Tharg promised that the winner would appear as a cadet in a subsequent
issue. And "The Dead Ringer," from Prog 493, was a little bit of a
milestone in its own way: it was the first Dredd story in 2000 AD to be credited to "Wagner & Grant,"
rather than to "T.B. Grover."
Next week: Case Files 11, featuring "Oz"--the
Wagner/Grant team's final epic--as well as "Revolution" and the first
appearance of P.J. Maybe.
The peeping thing gets revisited in an early part of Tour of Duty where they're searching for the parents of a new born mutant baby who've absconded with it.
ReplyDeleteDeGalle's later appearances you've already found.